Platige Image, CD PROJEKT RED Talk The Witcher 4 Cinematic Game Trailer

In the behind-the-scenes video, the creators explain the origin of the trailer story, and as well as what technological solutions were used to animate the monster Bauk.
There are no gods - only monsters.Platige Image and CD PROJEKT RED have dropped behind-the-scenes footage from cinematic game trailer, which premiered late last year.

In the video, the creators explain the origin of the story and as well as what technological solutions were used in the production.The cinematic trailer centers around two characters: Mioni, a young girl resigned to her fate, and Ciri, a witcher who rejects the village’s bloody tradition.“The time has come to focus the story on Ciri, who is determined to follow the witcher’s path,” explained Sebastian Kalemba, director.

Mioni saying goodbye to her father feels very personal to her because she senses the same thing she has been struggling with all her life, the almost constant weight of other people’s expectations.” “Ciri practically feels what Mioni probably does,” continued Tomek Suwalski, director at Platige Image.“Duty, something she had grown up with, and the sense that you should act in a certain way, even though deep inside you feel that it is wrong.Their short interaction in the woods, when Ciri tells her ‘Save yourself!’ are the words that could have been spoken by an older sister, a friend, or someone equally close.

She speaks those words because she knows perfectly well how Mioni feels and that her life is much more important than the sense of duty with which she had been brought up.” The project started with a story created jointly by CD PROJEKT RED and Platige Image, followed by a 14-day-long mocap session, stunt team coordination, and the entire production process.Special care was taken with the creation of the monster animation.“We wanted the Bauk to look just right, so we created an animation bible for its character,” said Maciej Pietras, animation director at CD PROJEKT RED.

“We divided it into several parts: the head resembling a goblin’s, a snakelike neck, front paws similar to a jaguar’s but with scorpion pincers, and hind legs and the tail of a dinosaur.  That allowed us to prepare documentation and make sure that the result will match the initial premise.” “We created a physical model of Bauk’s head and arms that required four operators,” added Maciej Kwiatkowski, stunt coordinator at Alpha 7.“You could say that we’ve recreated the entire monster.We prepared a sequence of movements, we did test choreography and it was a success — it looks fantastic on the screen.” Check out the full behind the scenes video now: Journalist, antique shop owner, aspiring gemologist—L'Wren brings a diverse perspective to animation, where every frame reflects her varied passions.    
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